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Colour-your-cupcake

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This weeks challenge was to design a colouring-in interaction. So, I decided that I would create a colouring image of one of my favourite things …. cupcakes!

I created the cupcake image using several different shapes in Storyline 2. You can see the outline in the image below. The background image is from: https://www.freepik.com

 

I then created my own cupcake themed colour pallete from https://coolors.co/. To use this pallette creator, you press the space bar until a colour comes up you like. You then lock that colour and keep pressing space bar until another colour comes up that you like, then lock that and so on, until you have all your colours.

I then added the colours as a new theme in Storyline 2. By selecting the Design tab, then ‘Colors’, then ‘Create New Theme Colors’. I added the colours by using the eye-drop tool.

I selected one shape and then created a state for each colour. I labelled each state 1-5, as seen in the image below. To save time doing this for each shape, I used the format shape painter (double click it to keep it turned on) and then selected each of the other shapes of the cupcakes to automatically add all the colours.

I then created a number variable called colour and kept the starting value at 0.

When a colour is selected on the screen, a trigger changes the number of the variable (this also matched each of the state colours.)

I then created five triggers on each shape. To save time, I used copy and paste for the triggers and just changed the numbers.

For the sprinkle shaker, I used multiple motion paths and layers to create this animation. First off, I created a curve animation on a new layer, with a spin entry animation (set to half turn). I then added more motion paths to add the shake effect and changed them to appear one after the other in the triggers list. The sprinkles then appeared on a new layer with a motion path and spin and grow animation. The reason why I used two different layers is because on the shaker animation, I hid the shaker from the base layer. On the sprinkle layer, the shaker returned and the learner can still colour with the sprinkles remaining on the screen.

So, that’s how I created this colour-in interaction. If you have any questions, please comment below.

Cheers!

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So yes, it has been some time since my last post #Londonlife. The last two years have flown by working at Linklaters. I have now decided to try the freelance gig. It’s scary and exciting. This is an opportunity to challenge myself in a variety of different industries, increase my learning technologies network and gain a broader range of experience.

My company, Escapade Learning, specialises in learning games and learning through fun and adventure. This includes scenario based learning, interactive video, games and simulations. When learners are having fun, they are more engaged and therefore absorb and retain more. I have a very keen interest in virtual reality and augmented reality, so I would love to get stuck into a project that involves this.

As I am just starting out freelancing, I am on the look out for new clients and contracting opportunities. I always fancy a bit of a challenge and to develop my skills further.

So, wish me luck on my new adventure!

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Gamification is a hot topic in the elearning industry at the moment. But what is it really about? There may be different ways to explain it, but the way I understand it is; using game mechanics to stimulate behaviours to create engaging and fun elearning solutions. This can be done by using rewards such as points and badges, giving the user more choice, having challenges and tasks, progress meters, telling a story for the user and have an end goal.

Keeping these game mechanics in mind, I decided to build my own game. I really enjoy cooking and baking so thought it would be fun to create a game based on food. I wanted to give the user lots of choice to be able to choose their character and let them choose a style of apron.

Screen Shot 2015-06-09 at 11.55.11 am  Screen Shot 2015-06-09 at 11.55.18 am

I started exploring different ways of navigation, as I wanted to give the user a lot of choice of where they could go through the game. Initially I thought an iPad style navigation would work really well and created a menu on the lefthand side. After conducting user testing, users found it slightly confusing on where they were supposed to go next after they arrived at the home page. Here is a link to my initial game navigation. 

Screen Shot 2015-06-09 at 10.46.55 am

I simplified the navigation to make it clearer to the user what was expected of them.

I used Adobe Illustrator to draw the background image of the kitchen.

Screen Shot 2015-06-09 at 12.01.13 pm

Here is a link to my demo. I hope you enjoy!

 

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