Forest Friends – choose your own adventure
Elearning heroes challenge 181
This was such a fun challenge. I wanted to create an adventure with an added twist of collecting coins that could be used to purchase items that were needed in the adventure.
Ideally I would have loved to create a extensive game with multiple branching options and different endings. Due to the complexity of the gamification elements, my time restriction only allowed me to create a short branching scenario game. The learner is able to explore all pathways of the game.
Here is the branching view of my game:
I created the moving backgrounds on the master slide. The clouds were images that moved along a motion path that was set to 40 seconds. The frame, the sky and the clouds were all separate elements layered on top of each other. All the objects that could be purchased from the shop were set to an invisible state on each of the navy squares. When each item was selected from the shop the state of each object was set to visible.
The shop was created as a layer on the master slide, this allows the learner to access the shop at any time.
If you have any more questions on how this was created, please contact me.
So yes, it has been some time since my last post #Londonlife. The last two years have flown by working at Linklaters. I have now decided to try the freelance gig. It’s scary and exciting. This is an opportunity to challenge myself in a variety of different industries, increase my learning technologies network and gain a broader range of experience.
My company, Escapade Learning, specialises in learning games and learning through fun and adventure. This includes scenario based learning, interactive video, games and simulations. When learners are having fun, they are more engaged and therefore absorb and retain more. I have a very keen interest in virtual reality and augmented reality, so I would love to get stuck into a project that involves this.
As I am just starting out freelancing, I am on the look out for new clients and contracting opportunities. I always fancy a bit of a challenge and to develop my skills further.
So, wish me luck on my new adventure!
Gamification is a hot topic in the elearning industry at the moment. But what is it really about? There may be different ways to explain it, but the way I understand it is; using game mechanics to stimulate behaviours to create engaging and fun elearning solutions. This can be done by using rewards such as points and badges, giving the user more choice, having challenges and tasks, progress meters, telling a story for the user and have an end goal.
Keeping these game mechanics in mind, I decided to build my own game. I really enjoy cooking and baking so thought it would be fun to create a game based on food. I wanted to give the user lots of choice to be able to choose their character and let them choose a style of apron.
I started exploring different ways of navigation, as I wanted to give the user a lot of choice of where they could go through the game. Initially I thought an iPad style navigation would work really well and created a menu on the lefthand side. After conducting user testing, users found it slightly confusing on where they were supposed to go next after they arrived at the home page. Here is a link to my initial game navigation.
I simplified the navigation to make it clearer to the user what was expected of them.
I used Adobe Illustrator to draw the background image of the kitchen.
Here is a link to my demo. I hope you enjoy!